[請益] 關於論文摘要的翻譯 小弟先翻了一次了 請教高手
我朋友請教我英文翻譯 於是我就試著幫助他
不過因為我的閱讀能力遠遠>>我的寫作能力==
所以實在 覺得不是很通順
想問問板上強者們的意見 謝謝
以下是原中文
目前體感遊戲持續蓬勃發展,但卻少有相關研究,針對體感遊戲融入數學科教學進行探討
。本研究採準實驗法,以高雄市某一國民小學,16位三年級低學習成就學生為研究對象,
分為實驗組、控制組各8位,進行實驗教學。實驗組學生接受每週一次,每次40分鐘,共
為期十週之Kinect融入數學科之教學,探討運用Kinect體感遊戲融入數學科,是否能引起
學生的學習動機?對學童課後數學學習成效如何?進而找出教師在進行遊戲教學時,可能
遭遇的困境和如何突破的方法。針對體感遊戲的新式操作介面,以Xbox 360 Kinect為例
,探討其體感遊戲融入教學之可行性,將提供未來體感遊戲應用於教學上之參考。
以下是小弟的破英文翻譯== 不是英文系科班出身的真的有點弱
Currently somatosensory game continued to flourish, but there is little
research for introducing physical interactive games into into the teaching of
mathematics. In this study, we used quasi-experimental method with 16 third
grade elementary students with low academic achievement in Kaohsiung City.
Those students were divided into experimental group and control group, each
side with 8 students. Experimental group received the teaching of Mathematics
with Kinect once a week for 40 minutes, a total of 10 weeks. We want to
explore the use of Kinect Physical Interactive Toys, whether could it inspire
students' motivation? Is there any improving of after-school mathematics
learning ? And then we want to find out the difficulties of the teaching in
progress, and also find out how to break the them. Therefore, the new
Physical Interactive interface game as Xbox 360 Kinect might be an new
example to explore the physical feasibility of a sense of the game into
teaching will provide future somatosensory games used in teaching reference.
主要想看看要怎麼潤飾 會比較順
麻煩各位了^^
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