[請問] Google Chrome /flags
因為是Windows 7所以Chrome瀏覽器最後更新版本為109.0.5414.149
以下先分享//gpu資料,請教的問題則打在最下面~因為圖鴨開不了只好刪除連結。
Graphics Feature Status
Canvas: Hardware accelerated
Canvas out-of-process rasterization: Enabled
Direct Rendering Display Compositor: Disabled
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
OpenGL: Enabled
Rasterization: Hardware accelerated
Raw Draw: Disabled
Video Decode: Hardware accelerated
Video Encode: Hardware accelerated
Vulkan: Disabled
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
WebGPU: Hardware accelerated
Driver Bug Workarounds
clear_uniforms_before_first_program_use
decode_encode_srgb_for_generatemipmap
disable_accelerated_vp8_decode
disable_accelerated_vp9_decode
disable_delayed_copy_nv12
disable_direct_composition
disable_dxgi_zero_copy_video
disable_vp_super_resolution
enable_webgl_timer_query_extensions
exit_on_context_lost
disabled_extension_GL_KHR_blend_equation_advanced
disabled_extension_GL_KHR_blend_equation_advanced_coherent
Problems Detected
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Direct composition flashes black initially on Win <10: 588588
Applied Workarounds: disable_direct_composition
Zero copy DXGI video hangs on shutdown on Win < 8.1: 621190
Applied Workarounds: disable_dxgi_zero_copy_video
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced),
disable(GL_KHR_blend_equation_advanced_coherent)
Decode and Encode before generateMipmap for srgb format textures on Windows:
634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap
VPx decoding isn't supported well before Windows 10 creators update.: 616318,
667532
Applied Workarounds: disable_accelerated_vp8_decode,
disable_accelerated_vp9_decode
Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670
Applied Workarounds: disable_delayed_copy_nv12
Expose WebGL's disjoint_timer_query extensions on platforms with site
isolation: 808744, 870491
Applied Workarounds: enable_webgl_timer_query_extensions
VP8 decoding crashes before Windows 10 Fall Creators Update.: 1094840
Applied Workarounds: disable_accelerated_vp8_decode
Only enable video processor super resolution on Intel Gen10+ GPUs and NVIDIA
GPUs with 530+ drivers: 1318380
Applied Workarounds: disable_vp_super_resolution
ANGLE Features
allowCompressedFormats (Frontend workarounds): Enabled: true
Allow compressed formats
cacheCompiledShader (Frontend features) anglebug:7036: Disabled
Enable to cache compiled shaders
disableAnisotropicFiltering (Frontend workarounds): Disabled
Disable support for anisotropic filtering
disableDrawBuffersIndexed (Frontend features) anglebug:7724: Disabled
Disable support for OES_draw_buffers_indexed and EXT_draw_buffers_indexed
disableProgramBinary (Frontend features) anglebug:5007: Disabled
Disable support for GL_OES_get_program_binary
disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled
On some GPUs, program binaries don't contain transform feedback varyings
emulatePixelLocalStorage (Frontend features) anglebug:7279: Disabled: false
Emulate ANGLE_shader_pixel_local_storage using shader images
enableCaptureLimits (Frontend features) anglebug:5750: Disabled
Set the context limits like frame capturing was enabled
enableCompressingPipelineCacheInThreadPool (Frontend workarounds)
anglebug:4722: Disabled: false
Enable compressing pipeline cache in thread pool.
enableProgramBinaryForCapture (Frontend features) anglebug:5658: Disabled
Even if FrameCapture is enabled, enable GL_OES_get_program_binary
forceDepthAttachmentInitOnClear (Frontend workarounds) anglebug:7246:
Disabled: isAMD
Force depth attachment initialization on clear ops
forceGlErrorChecking (Frontend features)
https://issuetracker.google.com/220069903: Disabled
Force GL error checking (i.e. prevent applications from disabling error
checking
forceInitShaderVariables (Frontend features): Disabled
Force-enable shader variable initialization
forceRobustResourceInit (Frontend features) anglebug:6041: Disabled
Force-enable robust resource init
loseContextOnOutOfMemory (Frontend workarounds): Enabled: true
Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error
occurs
scalarizeVecAndMatConstructorArgs (Frontend workarounds) 1165751: Disabled:
false
Always rewrite vec/mat constructors to be consistent
singleThreadedTextureDecompression (Frontend workarounds): Disabled
Disables multi-threaded decompression of compressed texture formats
addMockTextureNoRenderTarget (D3D workarounds) anglebug:2152: Disabled:
isIntel && capsVersion >= IntelDriverVersion(160000) && capsVersion <
IntelDriverVersion(164815)
On some drivers when rendering with no render target, two bugs lead to
incorrect behavior
allowClearForRobustResourceInit (D3D workarounds) 941620: Enabled: true
Some drivers corrupt texture data when clearing for robust resource
initialization.
allowES3OnFL100 (D3D workarounds): Disabled: false
Allow ES3 on 10.0 devices
allowTranslateUniformBlockToStructuredBuffer (D3D workarounds) anglebug:3682:
Disabled: IsWin10OrGreater()
There is a slow fxc compile performance issue with dynamic uniform indexing
if translating a uniform block with a large array member to cbuffer.
callClearTwice (D3D workarounds) 655534: Disabled: isIntel && isSkylake &&
capsVersion >= IntelDriverVersion(160000) && capsVersion <
IntelDriverVersion(164771)
Using clear() may not take effect
depthStencilBlitExtraCopy (D3D workarounds) anglebug:1452: Disabled: (part1
<= 13u && part2 < 6881) && isNvidia && driverVersionValid
Bug in some drivers triggers a TDR when using CopySubresourceRegion from a
staging texture to a depth/stencil
disableB5G6R5Support (D3D workarounds): Disabled: (isIntel && capsVersion >=
IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154539)) ||
isAMD
Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
disableRasterizerOrderViews (D3D workarounds) anglebug:7279: Disabled
Disable ROVs for testing
emulateIsnanFloat (D3D workarounds) 650547: Disabled: isIntel && isSkylake &&
capsVersion >= IntelDriverVersion(160000) && capsVersion <
IntelDriverVersion(164542)
Using isnan() on highp float will get wrong answer
emulateTinyStencilTextures (D3D workarounds): Disabled: isAMD &&
!(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
expandIntegerPowExpressions (D3D workarounds): Enabled: true
The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued
expressions
flushAfterEndingTransformFeedback (D3D workarounds): Enabled: isNvidia
Some drivers sometimes write out-of-order results to StreamOut buffers when
transform feedback is used to repeatedly write to the same buffer positions
forceAtomicValueResolution (D3D workarounds) anglebug:3246: Enabled: isNvidia
On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does
not resolve when used in the .yzw components of a RWByteAddressBuffer.Store
operation
getDimensionsIgnoresBaseLevel (D3D workarounds): Enabled: isNvidia
Some drivers do not take into account the base level of the texture in the
results of the HLSL GetDimensions builtin
mrtPerfWorkaround (D3D workarounds): Enabled: true
Some drivers have a bug where they ignore null render targets
preAddTexelFetchOffsets (D3D workarounds): Disabled: isIntel
HLSL's function texture.Load returns 0 when the parameter Location is
negative, even if the sum of Offset and Location is in range
rewriteUnaryMinusOperator (D3D workarounds): Disabled: isIntel &&
(isBroadwell || isHaswell) && capsVersion >= IntelDriverVersion(150000) &&
capsVersion < IntelDriverVersion(154624)
Evaluating unary minus operator on integer may get wrong answer in vertex
shaders
selectViewInGeometryShader (D3D workarounds): Enabled:
!deviceCaps.supportsVpRtIndexWriteFromVertexShader
The viewport or render target slice will be selected in the geometry shader
stage for the ANGLE_multiview extension
setDataFasterThanImageUpload (D3D workarounds): Enabled: !(isIvyBridge ||
isBroadwell || isHaswell)
Set data faster than image upload
skipVSConstantRegisterZero (D3D workarounds): Enabled: isNvidia
In specific cases the driver doesn't handle constant register zero correctly
useInstancedPointSpriteEmulation (D3D workarounds): Disabled:
isFeatureLevel9_3
Some D3D11 renderers do not support geometry shaders for pointsprite emulation
useSystemMemoryForConstantBuffers (D3D workarounds) 593024: Disabled: isIntel
Copying from staging storage to constant buffer storage does not work
zeroMaxLodWorkaround (D3D workarounds): Disabled: isFeatureLevel9_3
Missing an option to disable mipmaps on a mipmapped texture
DAWN Info
<Discrete GPU> Vulkan backend - NVIDIA GeForce GTX 1650
[Default Toggle Names]
lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource
to zero on first usage. This initializes the resource so that no dirty bits
from recycled memory is present in the new resource.
use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42:
Split texture-to-texture copy into two copies: copy from source texture into
a temporary buffer, and copy from the temporary buffer into the destination
texture when copying between compressed textures that don't have
block-aligned sizes. This workaround is enabled by default on all Vulkan
drivers to solve an issue in the Vulkan SPEC about the texture-to-texture
copies with compressed formats. See #1005
(https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of
either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use
D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8
format when possible.
vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format
but it is not universally available. When this toggle is on, the backend will
use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on
API entry points or parameter combinations that aren't considered secure yet.
use_vulkan_zero_initialize_workgroup_memory_extension:
https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull
on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory
is supported.
[WebGPU Forced Toggles - enabled]
disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V
completely so that only WGSL is used for shader modules. This is useful to
prevent a Chromium renderer process from successfully sending SPIR-V code to
be compiled in the GPU process.
[Supported Features]
texture-compression-bc
pipeline-statistics-query
timestamp-query
timestamp-query-inside-passes
depth-clip-control
depth32float-stencil8
indirect-first-instance
rg11b10ufloat-renderable
dawn-internal-usages
dawn-native
<CPU> Vulkan backend - SwiftShader Device (Subzero)
[Default Toggle Names]
lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource
to zero on first usage. This initializes the resource so that no dirty bits
from recycled memory is present in the new resource.
use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42:
Split texture-to-texture copy into two copies: copy from source texture into
a temporary buffer, and copy from the temporary buffer into the destination
texture when copying between compressed textures that don't have
block-aligned sizes. This workaround is enabled by default on all Vulkan
drivers to solve an issue in the Vulkan SPEC about the texture-to-texture
copies with compressed formats. See #1005
(https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of
either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use
D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8
format when possible.
vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format
but it is not universally available. When this toggle is on, the backend will
use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on
API entry points or parameter combinations that aren't considered secure yet.
use_vulkan_zero_initialize_workgroup_memory_extension:
https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull
on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory
is supported.
[WebGPU Forced Toggles - enabled]
disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V
completely so that only WGSL is used for shader modules. This is useful to
prevent a Chromium renderer process from successfully sending SPIR-V code to
be compiled in the GPU process.
[Supported Features]
texture-compression-bc
texture-compression-etc2
texture-compression-astc
timestamp-query
timestamp-query-inside-passes
depth-clip-control
depth32float-stencil8
indirect-first-instance
rg11b10ufloat-renderable
dawn-internal-usages
dawn-native
Version Information
Data exported
2026-03-01T03:15:36.432Z
Chrome version
Chrome/109.0.5414.149
Operating system
Windows NT 6.1.7601 SP1
Software rendering list URL
https://chromium.googlesource.com/chromium/src/+/410553390b8f73c1e108d520f518b
54
Driver bug list URL
https://chromium.googlesource.com/chromium/src/+/410553390b8f73c1e108d520f518b
54
ANGLE commit id
aa63ea230e0c
2D graphics backend
Skia/109 cb1329a7ab0fa07ff2d9e85a51af8578a1db0e9a
Command Line
"C:\Users\admin\AppData\Local\Google\Chrome\Application\chrome.exe"
--flag-switches-begin --enable-smooth-scrolling
--enable-features=ParallelDownloading,WebContentsForceDark
--flag-switches-end
--origin-trial-disabled-features=CanvasTextNg|WebAssemblyCustomDescriptors
Driver Information
Initialization time
130
In-process GPU
false
Passthrough Command Decoder
true
Sandboxed
true
GPU0
VENDOR= 0x10de, DEVICE=0x1f82, SUBSYS=0x40271458, REV=161, LUID={0,37510},
DRIVER_VENDOR=NVIDIA, DRIVER_VERSION=30.0.14.7381 *ACTIVE*
Optimus
false
AMD switchable
false
Desktop compositing
Aero Glass
Direct composition
false
Supports overlays
false
YUY2 overlay support
NONE
NV12 overlay support
NONE
BGRA8 overlay support
NONE
RGB10A2 overlay support
NONE
Diagonal Monitor Size of \\.\DISPLAY1
27.0"
Driver D3D12 feature level
Not supported
Driver Vulkan API version
Vulkan API 1.2.0
GPU CUDA compute capability major version
0
Pixel shader version
5.0
Vertex shader version
5.0
Max. MSAA samples
8
Machine model name
Machine model version
GL_VENDOR
Google Inc. (NVIDIA)
GL_RENDERER
ANGLE (NVIDIA, NVIDIA GeForce GTX 1650 Direct3D11 vs_5_0 ps_5_0,
D3D11-30.0.14.7381)
GL_VERSION
OpenGL ES 2.0.0 (ANGLE 2.1.19909 git hash: aa63ea230e0c)
GL_EXTENSIONS
GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance
GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays
GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit
GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string
GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays
GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw
GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control
GL_ANGLE_provoking_vertex GL_ANGLE_request_extension
GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage
GL_ANGLE_translated_shader_source GL_APPLE_clip_distance
GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location
GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba
GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture
GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query
GL_EXT_EGL_image_external_wrap_modes GL_EXT_base_instance
GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_clip_control
GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker
GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers
GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth
GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect
GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean
GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB
GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg
GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_REV
GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile
GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_framebuffer_blit
GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image
GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture
GL_OES_compressed_EAC_R11_unsigned_texture
GL_OES_compressed_EAC_RG11_signed_texture
GL_OES_compressed_EAC_RG11_unsigned_texture
GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture
GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture
GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture
GL_OES_compressed_ETC2_sRGB8_alpha8_texture
GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32
GL_OES_draw_elements_base_vertex GL_OES_element_index_uint
GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer
GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives
GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float
GL_OES_texture_float_linear GL_OES_texture_half_float
GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8
GL_OES_vertex_array_object GL_WEBGL_video_texture
Disabled Extensions
GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Disabled WebGL Extensions
Window system binding vendor
Google Inc. (NVIDIA)
Window system binding version
1.5 (ANGLE 2.1.19909 git hash: aa63ea230e0c)
Window system binding extensions
EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer
EGL_ANGLE_d3d_texture_client_buffer
EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer
EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex
EGL_ANGLE_surface_orientation EGL_NV_post_sub_buffer EGL_KHR_create_context
EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image
EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image
EGL_KHR_get_all_proc_addresses EGL_KHR_stream
EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv
EGL_ANGLE_stream_producer_d3d_texture
EGL_ANGLE_create_context_webgl_compatibility
EGL_CHROMIUM_create_context_bind_generates_resource
EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context
EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group
EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control
EGL_ANGLE_robust_resource_initialization
EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache
EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture
EGL_ANGLE_create_context_backwards_compatible EGL_KHR_no_config_context
EGL_KHR_create_context_no_error EGL_KHR_reusable_sync
Direct rendering version
unknown
Reset notification strategy
0x8252
GPU process crash count
0
gfx::BufferFormats supported for allocation and texturing
R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not
supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not
supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102:
not supported, RGBA_1010102: not supported, BGRA_8888: not supported,
RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not
supported, YUVA_420_TRIPLANAR: not supported, P010: not supported
Compositor Information
Tile Update Mode
One-copy
Partial Raster
Enabled
GpuMemoryBuffers Status
R_8
Software only
R_16
Software only
RG_88
Software only
RG_1616
Software only
BGR_565
Software only
RGBA_4444
Software only
RGBX_8888
GPU_READ, SCANOUT
RGBA_8888
GPU_READ, SCANOUT
BGRX_8888
Software only
BGRA_1010102
Software only
RGBA_1010102
Software only
BGRA_8888
Software only
RGBA_F16
Software only
YVU_420
Software only
YUV_420_BIPLANAR
GPU_READ, SCANOUT
YUVA_420_TRIPLANAR
Software only
P010
Software only
Display(s) Information
Info
Display[2528732444] bounds=[0,0 1920x1080], workarea=[0,0 1920x1040],
scale=1, rotation=0, panel_rotation=0 external.
Color space (sRGB/no-alpha)
{primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
Buffer format (sRGB/no-alpha)
BGRX_8888
Color space (sRGB/alpha)
{primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
Buffer format (sRGB/alpha)
BGRA_8888
Color space (WCG/no-alpha)
{primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
Buffer format (WCG/no-alpha)
BGRX_8888
Color space (WCG/alpha)
{primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
Buffer format (WCG/alpha)
BGRA_8888
Color space (HDR/no-alpha)
{primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
Buffer format (HDR/no-alpha)
BGRX_8888
Color space (HDR/alpha)
{primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
Buffer format (HDR/alpha)
BGRA_8888
Color volume
{name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300],
w:[0.3127, 0.3290]}
SDR white level in nits
203
HDR relative maximum luminance
1
Bits per color component
8
Bits per pixel
24
Refresh Rate in Hz
60
Video Acceleration Information
Decoding
Decode h264 baseline
64x64 to 1920x1088 pixels
Decode h264 main
64x64 to 1920x1088 pixels
Decode h264 high
64x64 to 1920x1088 pixels
Encoding
Vulkan Information
Device Performance Information
Total Physical Memory (Gb)
15
Total Disk Space (Gb)
223
Hardware Concurrency
8
System Commit Limit (Gb)
31
D3D11 Feature Level
Unknown
Has Discrete GPU
unknown
Software Rendering
No
Diagnostics
0
b3DAccelerationEnabled
true
b3DAccelerationExists
true
bAGPEnabled
true
bAGPExistenceValid
true
bAGPExists
true
bCanRenderWindow
true
bDDAccelerationEnabled
true
bDriverBeta
false
bDriverDebug
false
bDriverSigned
false
bDriverSignedValid
false
bNoHardware
false
dwBpp
32
dwDDIVersion
11
dwHeight
1080
dwRefreshRate
60
dwWHQLLevel
0
dwWidth
1920
iAdapter
0
lDriverSize
25666560
lMiniVddSize
0
szAGPStatusEnglish
Enabled
szAGPStatusLocalized
已啟用
szChipType
NVIDIA GeForce GTX 1650
szD3DStatusEnglish
Enabled
szD3DStatusLocalized
已啟用
szDACType
Integrated RAMDAC
szDDIVersionEnglish
11
szDDIVersionLocalized
11
szDDStatusEnglish
Enabled
szDDStatusLocalized
已啟用
szDXVAHDEnglish
Supported
szDXVAModes
szDescription
NVIDIA GeForce GTX 1650
szDeviceId
0x1F82
szDeviceIdentifier
{D7B71E3E-5CC2-11CF-3D6B-29600EC2D335}
szDeviceName
\\.\DISPLAY1
szDisplayMemoryEnglish
3684 MB
szDisplayMemoryLocalized
3684 MB
szDisplayModeEnglish
1920 x 1080 (32 bit) (60Hz)
szDisplayModeLocalized
1920 x 1080 (32 bit) (60Hz)
szDriverAssemblyVersion
30.0.14.7381
szDriverAttributes
Final Retail
szDriverDateEnglish
7/15/2022 04:28:30
szDriverDateLocalized
2022/07/15 04:28:30
szDriverLanguageEnglish
English
szDriverLanguageLocalized
英文
szDriverModelEnglish
WDDM 1.1
szDriverModelLocalized
WDDM 1.1
szDriverName
nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
szDriverNodeStrongName
oem69.inf:NVIDIA_Devices.NTamd64.6.1:Section186:30.0.14.7381:pci\ven_10de&dev_
1f
szDriverSignDate
szDriverVersion
30.00.0014.7381
szKeyDeviceID
Enum\PCI\VEN_10DE&DEV_1F82&SUBSYS_40271458&REV_A1
szKeyDeviceKey
\Registry\Machine\System\CurrentControlSet\Control\Video\{0599E872-BCB6-4260-8
24
szManufacturer
NVIDIA
szMiniVdd
不適用
szMiniVddDateEnglish
n/a
szMiniVddDateLocalized
不適用
szMonitorMaxRes
szMonitorName
一般 PnP 監視器
szNotesEnglish
No problems found.
szNotesLocalized
未發現任何問題。
szOverlayEnglish
Supported
szRankOfInstalledDriver
00E62001
szRegHelpText
szRevision
szRevisionId
0x00A1
szSubSysId
0x40271458
szTestResultD3D7English
Not run
szTestResultD3D7Localized
未執行
szTestResultD3D8English
Not run
szTestResultD3D8Localized
未執行
szTestResultD3D9English
Not run
szTestResultD3D9Localized
未執行
szTestResultDDEnglish
Not run
szTestResultDDLocalized
未執行
szVdd
不適用
szVendorId
0x10DE
Log Messages
[3024:1164:0301/111533.825:ERROR:gl_display.cc(508)] : EGL Driver message
(Error) eglCreateContext: Unknown attribute: 0x31b2X
GpuProcessHost: The info collection GPU process exited normally. Everything
is okay.
想請教的是:
1.Log Messages顯示訊息有未知或錯誤該如何改善呢?
2.Graphics Feature Status的Disabled有三則且顏色還分兩種,可調整設定變成功嗎?
3.顯卡是NVIDIA GTX 1650,驅動程式有提醒可更新,但之前安裝完反而不支援...!?
爬文搜尋好像跟"光追"有關,目前配備還能直上RTX 3050嗎?
還是又牽扯到主機板的BIOS或什麼相關呢?
4.執行dxdiag顯示DirectX版本為11,但電腦效能工具的版本為10...
甚至用MPC-HC播放時視訊篩選/解碼/分離卻只有版本9...
之前調整Chrome://flags強制GPU啟用與覆蓋或ANGLE選擇OpenGL的時候,
不定時發現捲動頁面或影片出現撕裂線條導致硬體加速崩潰...
也不清楚瀏覽器到底是用9、10、11哪個版本在運作...
以上四個重點問題,會來貴板發問就是希望若不換新機或更新版本是否有機會改善?
有請板友與鄉民大神了,感謝!
--
不 嗎 ▲ ◤ ˋ ◤ ˋ ▎ φhacoolman
不 在這邊簽個名, 嗎 ● ● \ ▲ 不簽嗎不簽
嗎
不 就能實現願望喔! 嗎 ▊/ ◣ ◤ ◣ ◤ \ ▏ 簽嗎不簽
嗎
不 嗎 │ │ ▍ 簽嗎不簽
嗎
不簽嗎不簽嗎不簽嗎不◥嗎▊ \ │ ▎ 嗎不簽
嗎
不簽嗎不簽嗎不簽嗎不簽 ︶︶ ▏ 嘿~嘿~
嘿~
--
※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 114.26.70.77 (臺灣)
※ 文章網址: https://www.ptt.cc/bbs/ask/M.1772372899.A.7ED.htm
※ 編輯: a2914436 (114.26.64.26 臺灣), 03/01/2026 22:53:49
推
03/02 06:00,
1天前
, 1F
03/02 06:00, 1F
→
03/02 08:34,
1天前
, 2F
03/02 08:34, 2F
謝謝s大跟y的提醒~
※ 編輯: a2914436 (114.26.64.26 臺灣), 03/02/2026 10:50:16
ask 近期熱門文章
8
13
PTT職涯區 即時熱門文章