[請問] Google Chrome /flags

看板ask (問板)作者 (和風巷口)時間1天前 (2026/03/01 21:48), 1天前編輯推噓1(101)
留言2則, 2人參與, 1天前最新討論串1/1
因為是Windows 7所以Chrome瀏覽器最後更新版本為109.0.5414.149 以下先分享//gpu資料,請教的問題則打在最下面~因為圖鴨開不了只好刪除連結。 Graphics Feature Status Canvas: Hardware accelerated Canvas out-of-process rasterization: Enabled Direct Rendering Display Compositor: Disabled Compositing: Hardware accelerated Multiple Raster Threads: Enabled OpenGL: Enabled Rasterization: Hardware accelerated Raw Draw: Disabled Video Decode: Hardware accelerated Video Encode: Hardware accelerated Vulkan: Disabled WebGL: Hardware accelerated WebGL2: Hardware accelerated WebGPU: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use decode_encode_srgb_for_generatemipmap disable_accelerated_vp8_decode disable_accelerated_vp9_decode disable_delayed_copy_nv12 disable_direct_composition disable_dxgi_zero_copy_video disable_vp_super_resolution enable_webgl_timer_query_extensions exit_on_context_lost disabled_extension_GL_KHR_blend_equation_advanced disabled_extension_GL_KHR_blend_equation_advanced_coherent Problems Detected Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Direct composition flashes black initially on Win <10: 588588 Applied Workarounds: disable_direct_composition Zero copy DXGI video hangs on shutdown on Win < 8.1: 621190 Applied Workarounds: disable_dxgi_zero_copy_video Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) Decode and Encode before generateMipmap for srgb format textures on Windows: 634519 Applied Workarounds: decode_encode_srgb_for_generatemipmap VPx decoding isn't supported well before Windows 10 creators update.: 616318, 667532 Applied Workarounds: disable_accelerated_vp8_decode, disable_accelerated_vp9_decode Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670 Applied Workarounds: disable_delayed_copy_nv12 Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: 808744, 870491 Applied Workarounds: enable_webgl_timer_query_extensions VP8 decoding crashes before Windows 10 Fall Creators Update.: 1094840 Applied Workarounds: disable_accelerated_vp8_decode Only enable video processor super resolution on Intel Gen10+ GPUs and NVIDIA GPUs with 530+ drivers: 1318380 Applied Workarounds: disable_vp_super_resolution ANGLE Features allowCompressedFormats (Frontend workarounds): Enabled: true Allow compressed formats cacheCompiledShader (Frontend features) anglebug:7036: Disabled Enable to cache compiled shaders disableAnisotropicFiltering (Frontend workarounds): Disabled Disable support for anisotropic filtering disableDrawBuffersIndexed (Frontend features) anglebug:7724: Disabled Disable support for OES_draw_buffers_indexed and EXT_draw_buffers_indexed disableProgramBinary (Frontend features) anglebug:5007: Disabled Disable support for GL_OES_get_program_binary disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled On some GPUs, program binaries don't contain transform feedback varyings emulatePixelLocalStorage (Frontend features) anglebug:7279: Disabled: false Emulate ANGLE_shader_pixel_local_storage using shader images enableCaptureLimits (Frontend features) anglebug:5750: Disabled Set the context limits like frame capturing was enabled enableCompressingPipelineCacheInThreadPool (Frontend workarounds) anglebug:4722: Disabled: false Enable compressing pipeline cache in thread pool. enableProgramBinaryForCapture (Frontend features) anglebug:5658: Disabled Even if FrameCapture is enabled, enable GL_OES_get_program_binary forceDepthAttachmentInitOnClear (Frontend workarounds) anglebug:7246: Disabled: isAMD Force depth attachment initialization on clear ops forceGlErrorChecking (Frontend features) https://issuetracker.google.com/220069903: Disabled Force GL error checking (i.e. prevent applications from disabling error checking forceInitShaderVariables (Frontend features): Disabled Force-enable shader variable initialization forceRobustResourceInit (Frontend features) anglebug:6041: Disabled Force-enable robust resource init loseContextOnOutOfMemory (Frontend workarounds): Enabled: true Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs scalarizeVecAndMatConstructorArgs (Frontend workarounds) 1165751: Disabled: false Always rewrite vec/mat constructors to be consistent singleThreadedTextureDecompression (Frontend workarounds): Disabled Disables multi-threaded decompression of compressed texture formats addMockTextureNoRenderTarget (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164815) On some drivers when rendering with no render target, two bugs lead to incorrect behavior allowClearForRobustResourceInit (D3D workarounds) 941620: Enabled: true Some drivers corrupt texture data when clearing for robust resource initialization. allowES3OnFL100 (D3D workarounds): Disabled: false Allow ES3 on 10.0 devices allowTranslateUniformBlockToStructuredBuffer (D3D workarounds) anglebug:3682: Disabled: IsWin10OrGreater() There is a slow fxc compile performance issue with dynamic uniform indexing if translating a uniform block with a large array member to cbuffer. callClearTwice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164771) Using clear() may not take effect depthStencilBlitExtraCopy (D3D workarounds) anglebug:1452: Disabled: (part1 <= 13u && part2 < 6881) && isNvidia && driverVersionValid Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil disableB5G6R5Support (D3D workarounds): Disabled: (isIntel && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154539)) || isAMD Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data disableRasterizerOrderViews (D3D workarounds) anglebug:7279: Disabled Disable ROVs for testing emulateIsnanFloat (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164542) Using isnan() on highp float will get wrong answer emulateTinyStencilTextures (D3D workarounds): Disabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1) 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly expandIntegerPowExpressions (D3D workarounds): Enabled: true The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions flushAfterEndingTransformFeedback (D3D workarounds): Enabled: isNvidia Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions forceAtomicValueResolution (D3D workarounds) anglebug:3246: Enabled: isNvidia On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation getDimensionsIgnoresBaseLevel (D3D workarounds): Enabled: isNvidia Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin mrtPerfWorkaround (D3D workarounds): Enabled: true Some drivers have a bug where they ignore null render targets preAddTexelFetchOffsets (D3D workarounds): Disabled: isIntel HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range rewriteUnaryMinusOperator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154624) Evaluating unary minus operator on integer may get wrong answer in vertex shaders selectViewInGeometryShader (D3D workarounds): Enabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension setDataFasterThanImageUpload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell) Set data faster than image upload skipVSConstantRegisterZero (D3D workarounds): Enabled: isNvidia In specific cases the driver doesn't handle constant register zero correctly useInstancedPointSpriteEmulation (D3D workarounds): Disabled: isFeatureLevel9_3 Some D3D11 renderers do not support geometry shaders for pointsprite emulation useSystemMemoryForConstantBuffers (D3D workarounds) 593024: Disabled: isIntel Copying from staging storage to constant buffer storage does not work zeroMaxLodWorkaround (D3D workarounds): Disabled: isFeatureLevel9_3 Missing an option to disable mipmaps on a mipmapped texture DAWN Info <Discrete GPU> Vulkan backend - NVIDIA GeForce GTX 1650 [Default Toggle Names] lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible. vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet. use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported. [WebGPU Forced Toggles - enabled] disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process. [Supported Features] texture-compression-bc pipeline-statistics-query timestamp-query timestamp-query-inside-passes depth-clip-control depth32float-stencil8 indirect-first-instance rg11b10ufloat-renderable dawn-internal-usages dawn-native <CPU> Vulkan backend - SwiftShader Device (Subzero) [Default Toggle Names] lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible. vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet. use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported. [WebGPU Forced Toggles - enabled] disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process. [Supported Features] texture-compression-bc texture-compression-etc2 texture-compression-astc timestamp-query timestamp-query-inside-passes depth-clip-control depth32float-stencil8 indirect-first-instance rg11b10ufloat-renderable dawn-internal-usages dawn-native Version Information Data exported 2026-03-01T03:15:36.432Z Chrome version Chrome/109.0.5414.149 Operating system Windows NT 6.1.7601 SP1 Software rendering list URL https://chromium.googlesource.com/chromium/src/+/410553390b8f73c1e108d520f518b 54 Driver bug list URL https://chromium.googlesource.com/chromium/src/+/410553390b8f73c1e108d520f518b 54 ANGLE commit id aa63ea230e0c 2D graphics backend Skia/109 cb1329a7ab0fa07ff2d9e85a51af8578a1db0e9a Command Line "C:\Users\admin\AppData\Local\Google\Chrome\Application\chrome.exe" --flag-switches-begin --enable-smooth-scrolling --enable-features=ParallelDownloading,WebContentsForceDark --flag-switches-end --origin-trial-disabled-features=CanvasTextNg|WebAssemblyCustomDescriptors Driver Information Initialization time 130 In-process GPU false Passthrough Command Decoder true Sandboxed true GPU0 VENDOR= 0x10de, DEVICE=0x1f82, SUBSYS=0x40271458, REV=161, LUID={0,37510}, DRIVER_VENDOR=NVIDIA, DRIVER_VERSION=30.0.14.7381 *ACTIVE* Optimus false AMD switchable false Desktop compositing Aero Glass Direct composition false Supports overlays false YUY2 overlay support NONE NV12 overlay support NONE BGRA8 overlay support NONE RGB10A2 overlay support NONE Diagonal Monitor Size of \\.\DISPLAY1 27.0" Driver D3D12 feature level Not supported Driver Vulkan API version Vulkan API 1.2.0 GPU CUDA compute capability major version 0 Pixel shader version 5.0 Vertex shader version 5.0 Max. MSAA samples 8 Machine model name Machine model version GL_VENDOR Google Inc. (NVIDIA) GL_RENDERER ANGLE (NVIDIA, NVIDIA GeForce GTX 1650 Direct3D11 vs_5_0 ps_5_0, D3D11-30.0.14.7381) GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.19909 git hash: aa63ea230e0c) GL_EXTENSIONS GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_WEBGL_video_texture Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Disabled WebGL Extensions Window system binding vendor Google Inc. (NVIDIA) Window system binding version 1.5 (ANGLE 2.1.19909 git hash: aa63ea230e0c) Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_no_config_context EGL_KHR_create_context_no_error EGL_KHR_reusable_sync Direct rendering version unknown Reset notification strategy 0x8252 GPU process crash count 0 gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status R_8 Software only R_16 Software only RG_88 Software only RG_1616 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 GPU_READ, SCANOUT RGBA_8888 GPU_READ, SCANOUT BGRX_8888 Software only BGRA_1010102 Software only RGBA_1010102 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR GPU_READ, SCANOUT YUVA_420_TRIPLANAR Software only P010 Software only Display(s) Information Info Display[2528732444] bounds=[0,0 1920x1080], workarea=[0,0 1920x1040], scale=1, rotation=0, panel_rotation=0 external. Color space (sRGB/no-alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} Buffer format (sRGB/no-alpha) BGRX_8888 Color space (sRGB/alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} Buffer format (sRGB/alpha) BGRA_8888 Color space (WCG/no-alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} Buffer format (WCG/no-alpha) BGRX_8888 Color space (WCG/alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} Buffer format (WCG/alpha) BGRA_8888 Color space (HDR/no-alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} Buffer format (HDR/no-alpha) BGRX_8888 Color space (HDR/alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} Buffer format (HDR/alpha) BGRA_8888 Color volume {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} SDR white level in nits 203 HDR relative maximum luminance 1 Bits per color component 8 Bits per pixel 24 Refresh Rate in Hz 60 Video Acceleration Information Decoding Decode h264 baseline 64x64 to 1920x1088 pixels Decode h264 main 64x64 to 1920x1088 pixels Decode h264 high 64x64 to 1920x1088 pixels Encoding Vulkan Information Device Performance Information Total Physical Memory (Gb) 15 Total Disk Space (Gb) 223 Hardware Concurrency 8 System Commit Limit (Gb) 31 D3D11 Feature Level Unknown Has Discrete GPU unknown Software Rendering No Diagnostics 0 b3DAccelerationEnabled true b3DAccelerationExists true bAGPEnabled true bAGPExistenceValid true bAGPExists true bCanRenderWindow true bDDAccelerationEnabled true bDriverBeta false bDriverDebug false bDriverSigned false bDriverSignedValid false bNoHardware false dwBpp 32 dwDDIVersion 11 dwHeight 1080 dwRefreshRate 60 dwWHQLLevel 0 dwWidth 1920 iAdapter 0 lDriverSize 25666560 lMiniVddSize 0 szAGPStatusEnglish Enabled szAGPStatusLocalized 已啟用 szChipType NVIDIA GeForce GTX 1650 szD3DStatusEnglish Enabled szD3DStatusLocalized 已啟用 szDACType Integrated RAMDAC szDDIVersionEnglish 11 szDDIVersionLocalized 11 szDDStatusEnglish Enabled szDDStatusLocalized 已啟用 szDXVAHDEnglish Supported szDXVAModes szDescription NVIDIA GeForce GTX 1650 szDeviceId 0x1F82 szDeviceIdentifier {D7B71E3E-5CC2-11CF-3D6B-29600EC2D335} szDeviceName \\.\DISPLAY1 szDisplayMemoryEnglish 3684 MB szDisplayMemoryLocalized 3684 MB szDisplayModeEnglish 1920 x 1080 (32 bit) (60Hz) szDisplayModeLocalized 1920 x 1080 (32 bit) (60Hz) szDriverAssemblyVersion 30.0.14.7381 szDriverAttributes Final Retail szDriverDateEnglish 7/15/2022 04:28:30 szDriverDateLocalized 2022/07/15 04:28:30 szDriverLanguageEnglish English szDriverLanguageLocalized 英文 szDriverModelEnglish WDDM 1.1 szDriverModelLocalized WDDM 1.1 szDriverName nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um szDriverNodeStrongName oem69.inf:NVIDIA_Devices.NTamd64.6.1:Section186:30.0.14.7381:pci\ven_10de&dev_ 1f szDriverSignDate szDriverVersion 30.00.0014.7381 szKeyDeviceID Enum\PCI\VEN_10DE&DEV_1F82&SUBSYS_40271458&REV_A1 szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{0599E872-BCB6-4260-8 24 szManufacturer NVIDIA szMiniVdd 不適用 szMiniVddDateEnglish n/a szMiniVddDateLocalized 不適用 szMonitorMaxRes szMonitorName 一般 PnP 監視器 szNotesEnglish No problems found. szNotesLocalized 未發現任何問題。 szOverlayEnglish Supported szRankOfInstalledDriver 00E62001 szRegHelpText szRevision szRevisionId 0x00A1 szSubSysId 0x40271458 szTestResultD3D7English Not run szTestResultD3D7Localized 未執行 szTestResultD3D8English Not run szTestResultD3D8Localized 未執行 szTestResultD3D9English Not run szTestResultD3D9Localized 未執行 szTestResultDDEnglish Not run szTestResultDDLocalized 未執行 szVdd 不適用 szVendorId 0x10DE Log Messages [3024:1164:0301/111533.825:ERROR:gl_display.cc(508)] : EGL Driver message (Error) eglCreateContext: Unknown attribute: 0x31b2X GpuProcessHost: The info collection GPU process exited normally. Everything is okay. 想請教的是: 1.Log Messages顯示訊息有未知或錯誤該如何改善呢? 2.Graphics Feature Status的Disabled有三則且顏色還分兩種,可調整設定變成功嗎? 3.顯卡是NVIDIA GTX 1650,驅動程式有提醒可更新,但之前安裝完反而不支援...!? 爬文搜尋好像跟"光追"有關,目前配備還能直上RTX 3050嗎? 還是又牽扯到主機板的BIOS或什麼相關呢? 4.執行dxdiag顯示DirectX版本為11,但電腦效能工具的版本為10... 甚至用MPC-HC播放時視訊篩選/解碼/分離卻只有版本9... 之前調整Chrome://flags強制GPU啟用與覆蓋或ANGLE選擇OpenGL的時候, 不定時發現捲動頁面或影片出現撕裂線條導致硬體加速崩潰... 也不清楚瀏覽器到底是用9、10、11哪個版本在運作... 以上四個重點問題,會來貴板發問就是希望若不換新機或更新版本是否有機會改善? 有請板友與鄉民大神了,感謝! -- ˋ ˋ φhacoolman 在這邊簽個名, \ 不簽嗎不簽 就能實現願望喔! / \ 簽嗎不簽 │ │ 簽嗎不簽 不簽嗎不簽嗎不簽嗎不\ │ 嗎不簽 不簽嗎不簽嗎不簽嗎不簽 ︶︶ 嘿~嘿~ 嘿~ -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 114.26.70.77 (臺灣) ※ 文章網址: https://www.ptt.cc/bbs/ask/M.1772372899.A.7ED.htm ※ 編輯: a2914436 (114.26.64.26 臺灣), 03/01/2026 22:53:49

03/02 06:00, 1天前 , 1F
電腦系統可以先升級安裝成Windows 11
03/02 06:00, 1F

03/02 08:34, 1天前 , 2F
升win10吧 別升win11
03/02 08:34, 2F
謝謝s大跟y的提醒~ ※ 編輯: a2914436 (114.26.64.26 臺灣), 03/02/2026 10:50:16
文章代碼(AID): #1ff4EZVj (ask)
文章代碼(AID): #1ff4EZVj (ask)